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VALORANT UPDATE PATCH NOTES 1.11

Writer: Bait EsportsBait Esports

VALORANT LATEST PATCH NOTES
PATCH NOTES 1.11 HIGHLIGHTS

AGENT UPDATES

SKYE JOINS THE VALORANT ROSTER! ➛ Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)

INITIATORS Flash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start •BREACH Full flash time increased from 1.75 >>> 2 SENTINELS


•CYPHER

Trapwire

➛ Disabled and revealed upon death

Spy Camera

➛ Disabled and revealed upon death


•KILLJOY

Deactivation Range

➛ Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.


Turret

➛ Cooldown after pickup reduced from 20 seconds >>> 10 seconds

Alarmbot

Range at which Alarmbot can be detected decreased from 9m >>> 7m ➛ Cooldown after pickup reduced from 20 seconds >>> 7 seconds


Nanoswarm ➛ Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m

➛ Damage increased from 40/s >>> 45/s

➛ Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second


COMPETITIVE UPDATES


➛ Icebox enters the Competitive map rotation

➛ Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)

➛ Shorter Unrated queue times for the highest-rank players

➛ Added location of the current gamepod to the loading screen for all modes

➛ Adjusted Combat Score to factor in non-damaging assists


•GAME MODE UPDATES

➛ “Play Out All Rounds” option now available in custom game lobby options,


•GAMES SYSTEMS

• Updates to Economy Ruleset

➛ Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)

➛ Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)

➛ Dying to the Spike will no longer count as a death in KDA statistics

➛ Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop


•Other Changes

➛ Minor improvements to observer flashed indicator

➛ New setting for observers: ‘Show Player Keybinds on Map’

➛ New Custom Game Option: ‘Play Out All Rounds’

➛ Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)


•QUALITY OF LIFE

➛ Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.

➛ You can now send a direct message by clicking a friend's name in chat instead of having to type their name out

➛ Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as 'Away' in the Social Panel

➛ Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green

➛ [BETA] Experimental Sharpening


•BUG FIXES

Fixed one source of combat hitches we’ve seen from player reports

Jett now can’t rope dash lel

Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined

Players no longer see the spike location when reconnecting to a game

Fixed issue where player corpses could cause collision issues

Sage wall segments no longer breaks if a player dies on top of them

Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.

Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.


FOR MORE INFORMATION CHECK OUT playvalorant.com

 
 
 

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