
AGENT UPDATES
•SKYE JOINS THE VALORANT ROSTER! ➛ Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)
•INITIATORS ➛ Flash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start •BREACH ➛ Full flash time increased from 1.75 >>> 2 •SENTINELS
•CYPHER
Trapwire
➛ Disabled and revealed upon death
Spy Camera
➛ Disabled and revealed upon death
•KILLJOY
Deactivation Range
➛ Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
Turret
➛ Cooldown after pickup reduced from 20 seconds >>> 10 seconds
Alarmbot
➛ Range at which Alarmbot can be detected decreased from 9m >>> 7m ➛ Cooldown after pickup reduced from 20 seconds >>> 7 seconds
Nanoswarm ➛ Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
➛ Damage increased from 40/s >>> 45/s
➛ Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second
•COMPETITIVE UPDATES
➛ Icebox enters the Competitive map rotation
➛ Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
➛ Shorter Unrated queue times for the highest-rank players
➛ Added location of the current gamepod to the loading screen for all modes
➛ Adjusted Combat Score to factor in non-damaging assists
•GAME MODE UPDATES
➛ “Play Out All Rounds” option now available in custom game lobby options,
•GAMES SYSTEMS
• Updates to Economy Ruleset
➛ Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
➛ Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
➛ Dying to the Spike will no longer count as a death in KDA statistics
➛ Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop
•Other Changes
➛ Minor improvements to observer flashed indicator
➛ New setting for observers: ‘Show Player Keybinds on Map’
➛ New Custom Game Option: ‘Play Out All Rounds’
➛ Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)
•QUALITY OF LIFE
➛ Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.
➛ You can now send a direct message by clicking a friend's name in chat instead of having to type their name out
➛ Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as 'Away' in the Social Panel
➛ Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green
➛ [BETA] Experimental Sharpening
•BUG FIXES
➛ Fixed one source of combat hitches we’ve seen from player reports
➛ Jett now can’t rope dash lel
➛ Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
➛ Players no longer see the spike location when reconnecting to a game
➛ Fixed issue where player corpses could cause collision issues
➛ Sage wall segments no longer breaks if a player dies on top of them
➛ Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
➛ Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.
FOR MORE INFORMATION CHECK OUT playvalorant.com
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